Max][mu$
08-21-2009, 06:18 PM
<TABLE class=tborder border=0 cellSpacing=1 cellPadding=6 width="100%" align=center><TBODY id=collapseobj_module_4_18331><TR><TD class=thead>Aug 21, 2009 - 7:33 AM - by FPSadmin.com - View Profile: rudedog@@AMEPARAM@@View Profile: rudedog</title>@@AMEPARAM@@rudedog (http://www.fpsadmin.com/forum/member.php?u=1) </TD></TR><TR><TD class=alt1 vAlign=top align=left>Producer Gordon Van Dyke told G4TV the following:
G4: Why is Battlefield 1943 launching later on the PC? In retrospect, was this the right decision?
Dyke: We haven't released a Frostbite [DICE's game engine] built game on PC, so going into this project we lacked a starting foundation we had on Console. There are also many different and unique only challenges to the PC that has lead to us pushing the release even further to Q1 CY 2010 [early next year]. This was a hard pill to swallow, but it was absolutely needed to ensure the features and functionality that PC Players have come to expect from Battlefield on PC are not missing. Things like support for DirectX 9 and 10, higher player count (up to 32-player matches), wide peripheral support i.e. Joysticks for flying, VoIP, and ranked server provider hosting. So it was and still is the absolutely right decision, for quality sake, to not release until it is ready.
When will sites like G4TV ask these producers why they flip flop on things like player count and features, only to give as an excuse for a so called delay. I have a feeling we won't see this game in Q1 either.
Does this mean the PC version of Bad Company 2 is delayed as well, as it uses the Frostbite engine? I'll call it now -YES as I have a feeling the console customers will be playing BFBC2 well before we see both BF1943 and BFBC2 on the PC - and these companies wonder why people pirate games.
- Read the full article here (http://g4tv.com/games/pc/61826/battlefield-1943/articles/68199/Developer-Follow-Up-Battlefield-1943/)
</TD></TR><TR class=alt2 vAlign=center><TD vAlign=center>6 Replies | 120 Views</TD></TR></TBODY></TABLE>
G4: Why is Battlefield 1943 launching later on the PC? In retrospect, was this the right decision?
Dyke: We haven't released a Frostbite [DICE's game engine] built game on PC, so going into this project we lacked a starting foundation we had on Console. There are also many different and unique only challenges to the PC that has lead to us pushing the release even further to Q1 CY 2010 [early next year]. This was a hard pill to swallow, but it was absolutely needed to ensure the features and functionality that PC Players have come to expect from Battlefield on PC are not missing. Things like support for DirectX 9 and 10, higher player count (up to 32-player matches), wide peripheral support i.e. Joysticks for flying, VoIP, and ranked server provider hosting. So it was and still is the absolutely right decision, for quality sake, to not release until it is ready.
When will sites like G4TV ask these producers why they flip flop on things like player count and features, only to give as an excuse for a so called delay. I have a feeling we won't see this game in Q1 either.
Does this mean the PC version of Bad Company 2 is delayed as well, as it uses the Frostbite engine? I'll call it now -YES as I have a feeling the console customers will be playing BFBC2 well before we see both BF1943 and BFBC2 on the PC - and these companies wonder why people pirate games.
- Read the full article here (http://g4tv.com/games/pc/61826/battlefield-1943/articles/68199/Developer-Follow-Up-Battlefield-1943/)
</TD></TR><TR class=alt2 vAlign=center><TD vAlign=center>6 Replies | 120 Views</TD></TR></TBODY></TABLE>